Ways2trade: The 10 Golden Rules of Trading
|     Gaming in   |   
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|     Priyanka Joshi /   |   
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|      gaming summit is being organised   by IAMAI in Mumbai today.   |   
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|     The Indian gaming market is growing at a dizzying   pace. The figures tell the story. The Indian gaming segment —   comprising mobile, computer and console games and development — touched   Rs 192 crore in 2006, and   is likely to cross Rs 1,700 crore   by 2010, states Nasscom.   |   
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|     The compound annual growth rate is 72 per cent over   2006-2010. Industry players are more bullish. They peg the figure for 2010 at   almost Rs 2,500 crore.   |   
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|     “Interactive online entertainment is changing   the way an entire generation consumes gaming... it is expanding beyond   passive consumption to include story-telling and that is where we get our   casual, first-time gamers,” said Rohit   Sharma, COO, Zapak, which is collaborating with   Intel and the Internet and Mobile Association of India (IAMAI), to organise a gaming summit on November 28, in Mumbai.   |   
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|     The summit, insists Sharma, will bring to the fore   issues like retailing games — both mobile and online — that   players haven’t been able to master.   |   
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|     “Zapak, which   already has 10 gameplexes (dedicated cyber cafes   that promote online gaming), will more than double the number in 2008.   Besides, pre-paid game cards should see us reaching to the next million   consumers,” he said.   |   
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|     Subho Ray, president, IAMAI,   agrees with Zapak’s efforts to make cybercafes the ‘  |   
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|     Already retailing at 1,300-odd retail shops, Zapak has been able to attract the younger crowd with a   range of “easy-priced game cards”. Zapak   is also committed to invest $30 million (around Rs   120 crore) over the next two years, developing its   content and delivery model in   |   
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|     Meanwhile, Vishal Gondal, CEO of Indiagames, is   busy with his own retail strategy for mobile games. “Video clips, games   and advertising have been available in limited capacities on mobile phones,   accessing the content has typically been cumbersome, due to slow response   times, high costs, and the need for excessive clicking on the part of the   consumer,” he points.   |   
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|     Indiagames is ready to launch   pre-programmed scratch cards and CDs in retail stores by January 2008, which   will enable users to load their mobile phones with games of choice.   |   
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|     “These retail packs will be priced at as low   as Rs 50 and will allow users to buy particular   game subscription for a fixed number of hours,” said Gondal.   |   
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|     Investing largely in developing a business model for   the online gaming platform, Zapak believes that   advertising-based revenue models are not going to be on its priority lists.   |   
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|     “Since the gamer base is limited today, there   are not many advertisers who would bet their money on in-game   advertising,” Sharma reasons.   |   
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|     “The main driver for sustained growth in the   online games market will be the continued uptake of broadband   services,” according to Strategy Analytics, an international research   firm.   |   
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|     Ray feels online gaming will accelerate in 2008   “if it were to be declared as e-Sports and all the advantages that   accrue to sports are extended to online gaming as well”.  |   
  
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